
There are proposed changes to existing tags, inactive features and deprecated features. But, since this is a worldwide, inclusive map, there can be many different feature types in OpenStreetMap, almost all of them described by tags. Most features can be described using only a small number of tags, such as a path with a classification tag such as highway= footway, and perhaps also a name using name=*. Short descriptions of tags that relate to particular topics or interests can be found using the feature pages. However, users can create new tags to improve the style of the map or to support analyses that rely on previously unmapped attributes of the features. The community agrees on certain key and value combinations for the most commonly used tags, which act as informal standards.
#TEAM FORTRESS 2 WIKI MEDIC FREE#
OpenStreetMap's free tagging system allows the map to include an unlimited number of attributes describing each feature. Each tag describes a geographic attribute of the feature being shown by that specific node, way or relation. The internal name for the Shock Therapy is "tf_weapon_taser", in reference to the real-life electric weapon.OpenStreetMap represents physical features on the ground (e.g., roads or buildings) using tags attached to its basic data structures (its nodes, ways, and relations).The name of this weapon refers to electroconvulsive therapy, which uses electricity to treat mental disorders.Added guaranteed mini-crits against wet enemies.Now has a unique icon for building kills.Now has a unique particle for healing teammates.

#TEAM FORTRESS 2 WIKI MEDIC FULL#
This has the side effect of building ÜberCharge faster, as the Medic receives less Über meter when healing allies at full health. It will still damage underwater enemies as long as the user is above the surface.Īs a penalty, the Shock Therapy cannot randomly crit (as a hidden attribute), and gives 15% less heal rate (including overheal rate) on the Medi Gun and Kritzkrieg.

Its charge will be set to 0% as long as the user is underwater, making it deal no damage at all. The Shock Therapy also deals mini-crits against wet enemies, such as those underwater, recently escaping water, or in shallow water. Attacking an invulnerable enemy will consume the charge without dealing damage. Attacking a Spy disguised as an ally will heal them instead of hurt them. Attacking an ally while recharging does nothing.

While recharging, attacking an enemy consumes the remaining charge and deals between 1 and 99 damage. Once depleted, the meter will recharge after 30 seconds, after respawning, or after visiting a resupply locker. When attacking an ally (excluding allied buildings) on a charged hit, it also consumes it, healing 100% of their max health value and overhealing if their health would be full. When the meter is full, attacking an enemy (including enemy buildings) consumes it entirely, dealing 100 damage. The Shock Therapy operates using a charge meter.

As a hidden attribute, it has a 70% increase in melee range compared to other weapons. The opacity of the electricity going through the prongs is proportional to how much charge the weapon has. It's an arm-mounted gadget, powered by a team-colored battery, with two large prongs that emit a current of electricity. The Shock Therapy is a melee weapon for the Medic. Hit teammates at maximum charge to fully heal them
